This is an environmental concept piece intended to be used in 3D video game design. The objective was to capture an adventurer delving into the dark depths of catacombs, where countless human and animal remains have been buried, of course taking inspiration from the catacombs of Paris. I wanted to show a strong communication between illustrator and 3D modeler, as the modeler would need all the information about the scene as possible; so I went into extra detail on the figure's, the crucifix's, and the skull's designs. Atmosphere was key here, I believe that taking these concepts into a 3D environment could really sell a feeling of dread that these scenes communicate.